[2], Besides good critical response in reviews, Nocturne received recognition by publications.

[14] The main protagonist was the first character to be created, being featured in the first Alpha build.
[57] It re-released for the PlayStation Network as a PlayStation 2 Classic in both North America and Europe: it released on May 6, 2014 for North America and May 20, 2015 for Europe. Other characters include Jyoji Hijiri, a journalist the Protagonist meets with prior to the Conception; and Futomimi, a powerful Manikin seeking to create his own Reason. They are Yuko Takao, his teacher and a key figure in future events; his classmates Chiaki Hayasaka and Isamu Nitta; and Hikawa, leader of the Cult of Gaea and later the Assembly of Nihilo. To reflect his omnipotent status as God's opposite, he is portrayed in a number of forms, including a child and an old man. [14][20] In contrast to previous games which offered three routes for the cast, Chaos was the only affiliation of the characters. [88][89] In an interview with Kaneko, 1UP.com noted that the game had not met with sales equivalent to its high review scores, although no exact figures were given. Using this, he thought up the concept of this signalling a stagnation in the world's life energy, necessitating a drastic change. In compensation, DoubleJump Books offered free priority shipping worldwide for their Nocturne guidebook. [68] The Japanese video game magazine Famitsu gave it a score of 36/40, earning the magazine's Platinum award and becoming the highest-ranking review score that week. They mirrored the mechanisms of a country with a high population, and were based on the idea of people being overwhelmed by numbers and acting in accordance with a common norm. [65] This is suggested to be due to the history of Japanese imperialism. [18] The overall concept was so grand that it seemed at times too ambitious, and involved the layering of multiple interactions between different factions and ideals, alongside incorporating the common Megami Tensei narrative features such as multiple endings and the modern-day setting. [24] Another reason was that Shin Megami Tensei II had already explored a world governed by Law, so it seemed natural to swing the other way and depict a world ruled by Chaos. [65] Sega is in charge of publishing the game for release in Asia with Traditional Chinese and Korean subtitles. All the game's events are watched over by Lucifer, ruler of the demons and the Great Will's sworn enemy, who takes on multiple forms during the story. To ensure this did not lead to repetition in battle, a second meter was implemented so enemy characters would become acclimated with an attack that was used too often. The original edition of Nocturne released in Japan to strong sales and a positive critical reception, and the limited director's cut proved so popular that Atlus made a second print in response to fan demand. Atlus and Sega have discussed the possibility of more Persona/Shin Megami Tensei ports coming to PC in the past. 1] was released approximately one year after the original version on January 29, 2004 as a limited edition. After selecting the option to talk, the player selects a demon, which initiates a negotiation. [92] Later reprints in 2008 and 2009 caused the game to enter the top five PlayStation 2 games on Amazon.com in North America.

It was also announced to have been a commercial success in the West. While navigating the world map, the Protagonist's party and other non-player characters (NPCs), interactive objects and landmarks are represented by symbols: these objects and NPCs include containers holding items, spirits that will heal the party, and a globe in the bottom left-hand corner of the screen showing the party's approximate location on the world map.

[49] For their work on the game's translation, the localization team were given access to the source files and Japanese strategy guide, which enabled them to avoid mistaking the genders of Kaneko's often highly androgynous designs. Jeremy Dunham from IGN listed it as the seventh best game from 2004. Nocturne HD is an upcoming remaster of a JRPG from the PS2 era. To do this, a large quantity of an energy called Magatsuhi is needed, which each character begins hoarding. It was developed by Atlus, published by Atlus in Japan and North America, and by Ghostlight in Europe. [15][16], The game begins with the Protagonist arriving in Tokyo to meet up with Chiaki and Isamu to visit Takao in a hospital. It is the third entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Scott has been writing for The Gamer since it launched in 2017 and also regularly contributes to Screen Rant. [2][3] The player party is composed of the Protagonist and three demons: only eight demons can be carried by the Protagonist at the game's opening, but more can be added as the game progresses. [43] A CD Drama based on the game was released on April 23, 2003 by King Records. [2][69] On the other hand, the highly challenging battle system has bothered reviewers with Rob Fahey from Eurogamer ultimately finding as a flaw that stopped him from giving the game a near perfect score. You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. [8] At the end of battles, the party gains experience points and Macca, the in-game currency. This idea was approved due to how Dante's job as a demon hunter would fit the setting of Nocturne and thus Atlus created a movie where Dante confronted the game's hero. The rule behind this system is that any action (attacking, using skills, items, contacting demons, summoning commands) will normally cost one full turn.

For those demons who can talk, the responses vary by both situation and a demon's temperament: some demons can be bribed with Macca and items, some will ask questions related to subjects like philosophy, while others can be influenced by the Protagonist's skills of flattery or eloquence. [66][67], Critical reception to the game has been positive. This brought total sales to just over 200,000.

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Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cutwas released in 2004 in Japan. [17] During this early concept stage, many of the staff felt lost as to where they could go with the new project. [21] The story had multiple possible routes and endings to emphasize the importance of the player's decisions. Proceeding through the levels of the Labyrinth requires the protagonist to find and fight Fiends carrying Candelabra, which unlock barriers. Related: A Whole New Generation Of Gamers Get To Be Scarred By Matador In SMT III HD. [21], Nocturne expanded on the general Megami Tensei theme of people lacking excitement in their everyday lives, with Nocturne focusing on the extraordinary events people could not experience in real life. [15] A second version of Maniax, Shin Megami Tensei III: Nocturne Maniax Chronicle Edition,[Jp. [83] In 2008, Gamasutra listed Nocturne as one of their "Essential 20" role-playing games, noting how challenging the title could be. Charts", "Famitsu Sales: 10/26/20 – 11/1/20 [Update]", Official website (archived December 2003), Maniax official website (archived December 2005), https://en.wikipedia.org/w/index.php?title=Shin_Megami_Tensei_III:_Nocturne&oldid=987748261, Articles containing Japanese-language text, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Album articles lacking alt text for covers, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 9 November 2020, at 00:33.
The main character is a teenage boy who is given the power of a devil, so that he may determine the fate of the new world. Alongside these and graphical changes, some dialogue was rewritten. This design choice was primarily inspired by similar ideas in Gnostic traditions, early science fiction, and the Heart Sutra, an important scripture within Mahayana Buddhism.

He has previously written gaming articles for websites like Cracked, Dorkly, Topless Robot, and TopTenz. A high-definition remaster is planned to be released for the Nintendo Switch and PlayStation 4 in Japan in 2020 and internationally in 2021. Click the button below to start this article in quick view. While in the city, the player learns of a confrontation between two cults which resulted in several deaths, and learns details of it from Hijiri when he meets them in the park where the event took place. [13] As he was the character controlled by the player, more focus was given to embodying and reflecting his world view than to developing a personality.

Taking inspiration from the game's dungeon-battle transitions, and the cut-scenes' combination of current graphics with classic use of subtitles for storytelling, Meguro created modulating tunes which included elements from 1980s music.

Party members will level up when enough experience points have been gathered. Terminal Reality recommends, for the full experience, the game is played in the dark with the stereo turned up loud. His inclusion in the game was suggested by a member of the Atlus staff who was a fan of the Devil May Cry series. [78][79][80] In IGN's "Best of 2004" awards, it was a runnerup for "Best RPG" and "Best Story" in the PS2 category. [20] The Press Turn system was created so battles would feel less sedated than the pure turn-based battle systems of earlier titles. Each stage consists of an assortment of moveable blocks, swivels and holes on a gridlike map. [87] The Maniax edition was also popular, reaching 5th place in Japanese sales charts in its first week, and remaining in the top ten for a second week. [26] One of the main aspects of incorporating this theme were discussions about the nature of chaos. [1] From the outset, the player can select two difficulty settings: Normal and Hard. [27] Alongside this, the staff wanted to portray demons not only as enemies but as characters the player could relate to and grow attached to when inviting them to their party. 3] was released on August 20, 2003 by Enterbrain. [53] Due to backlogs at Sony Disc Manufacturing, Atlus delayed the release of the game by over three weeks to October 12. This turns the Protagonist into the Demi-fiend, a being with the powers of a demon and the heart of a human. The puzzle game is divided into twenty stages. Catherine and Persona 4 Golden have also made their way to Steam, so it makes sense that Atlus would pursue a PC port of Nocturne HD, especially as its pre-orders performed so well on Amazon in Japan. [Quote 12], Choosing to support a Reason will result in a different ending depending on who is chosen, but in each the world is reborn in the image of the chosen Reason after the Demi-fiend fights Kagutsuchi to prove his resolve. Each Kalpa is connected by a Warp Zone, in which the Protagonist can collect currency and items while avoiding or destroying obstacles. Xbox Series X Owners Appear To Be Using Vape Pens To Make It Look Like Consoles Are Catching Fire, AEW Is Teaming Up With Yuke's To Create A 'No Mercy Style' Wrestling Game, EA Sports Reveals FIFA 21 Next-Gen Images Prior To December Release, Codemasters Agrees To Take-Two Acquisition, Will Likely Merge In Q1 2021. [12], In addition to recruiting in battle, new demons are acquired through fusion at a location called the Cathedral of Shadows. [39], An expanded director's cut of the game, titled Shin Megami Tensei III: Nocturne Maniax,[Jp. [21] The initial concept of a triggered rebirth to prevent stagnation was suggested by Kaneko upon seeing a change in fashion: after a period of flashy or gaudy clothing tastes, people had begun wearing plain suits. © 2020 GAMESPOT, A RED VENTURES COMPANY. [2][5] The game world can be navigated either on foot or by using a fast travel system unlocked at a certain point in the game.


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