That was Stunt Island. Imagine the ability to create your own 3D objects, place up to 8 cameras, write a script with triggers, use an editor room, and distribute your movies as lightweight bytecode + 3D engine. In set design, a player may place props, cameras, and collideable triggers. Fly in the stunt competition, or create and fly your own stunts. Over 50 aircrafts and 1000 movie props are waiting to star in your spectacular antics that -once put on film- will give you the fame and glory you deserve. Along with them, all the movies created over a decade. The game engine for Stunt Island was co-developed by The Assembly Line. There is not only the game engine for the flight simulation but also the aspect most people forget about which is the supporting tools. Among them were Computer Gaming World "Special Award for Innovation", a nomination for "Simulation Game of the Year", and "Critics Choice Award for Best Consumer Product" from the Software Publishers Association. movie SOON IN DEV % ... Film it! Or let your imagination run wild as y... 1992,

Stunt Island is a huge self-contained 3-D world featuring 34 pre-built sets (large cities, small towns, a castle, LAX, a canyon, and more). Imagine digitized audio, Gouraud shading, real-time shadows and 30fps on a modest 386 with 2MiB of RAM which was affordable at the time. Here it is: We strongly recommend you do just that. How did the team manage all that? Imagine doing things you have never done before with a flight simulator. Choose any of 45 carefully crafted military and civilian aircraft, beautifully rendered with Gouraud shading. The game actually ran marvelously on an "average" 386 with 2MiB worked.

To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use. The game also comes with a tool called MAKEONE which may be used to generate a self-contained version of a movie, which may be played on a machine without the game by using the PLAYONE tool. Or let your imagination run wild as you create your own action-packed films!

Sound effects and music may also be added. Q: Given the next-to-cult following of the game, how come we never got a Stunt Island 2? released an emulated version for Microsoft Windows, Mac OS X and Linux in 2016.[2]. To discuss topics such as news, pricing, or community, use our forums. The editors wrote, "A great little package, but as with many 'games' of this type, its rewards are only visible if you're willing to invest time and effort. Fan loved the game so much that they organized into an organization called the Stunt Island Filmmakers' Association (SIFA) which published numerous movies. In 1994 it was in the PC Gamer UK list of "Best Computer Games of All Time". How long did it take from start to completion?. When Adrian Stephens, co-programmer of the game, agreed to answer a few questions, I jumped on the opportunity to learn how the island was built. To get technical support for your game contact our support team. Ingrid Kleinig, Stunts: Mad Max: Fury Road. Set vehicles in motion, trigger explosions, fire missiles... you have complete control over all the action. All trademarks and registered trademarks are the property of their respective owners. A Mirage 2000 approaching the Golden Gate. Such movies may come with the game, be created by the player, or be downloaded from the Internet. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. All rights reserved.

Ingrid Kleinig fell into the world of stunts while swinging 140ft above the arena for the Opening Ceremony of the 2000 Olympic Games. It is capable of simultaneously rendering several hundred simple 3D objects on a typical early 1990s PC with 386 processor at 33 MHz with two megabytes of RAM. Q: Adrian Stephens, thanks for taking the time to answer a few questions. is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. Stunt Island is a video game published in 1992 on DOS by Walt Disney Computer Software, Inc.. Do things you've never done before with a flight simulator - land on moving trains, play "chicken" with a truck on a crowded street, or pluck an escaping convict off a tower on Alcatraz Island. Play STUNT ISLAND as a campaign, where you compete 32 challenging stunt flying assignments. With film footage in hand, head for the editing facility, where you'll cut and splice the best camera angles into your action-packed film. Computer Gaming World in 1993 praised Stunt Island's graphics, ease of use, editing features, and variety of aircraft, concluding that "it represents the future of simulation products [and] also a step toward a future where films can be created completely on the microcomputer". Q: Stunt Island finally shipped in 1992. Q: At the time, flight simulators used flat color polygons but you did things differently with Stunt Island engine. Toby Holguin began his career in the entertainment industry in 1982, working extensively as a child actor on such shows as Fantasy

Toby Holguin, Stunts: The Amazing Spider-Man. Q: The specs of the recommended machine were spot on. You had to design a scripting system, a physics engine, storage formats, a collision detection system, a standalone movie compiler and player (ONEPLAYER.EXE), an edit room capable of reversing time, and a navigation system to walk in the studio. Q: Then came the contract with Disney somewhere during 1991 where you produced the engine and the tools while the other side took care of the design right? [3] That year the magazine gave it a Special Award for Innovation, and nominated it for Simulation Game of the Year. STUNT ISLAND MOVIE - Close Landing (St Maarten-like) LOL!!

The graphics of the game are rendered in 256 colors at 320x200 resolution (VGA) and the airplanes are shaded using Gouraud shading. Try adjusting the terms of your search, you can search by game titles, publishers, and developers. Q: You had to produce an insane amount of features for this project. Was it always the target or what is a moving target? The game engine for Stunt Island was co-developed by The Assembly Line. Q: At this point in time, there was next to no literature about 3D except for "Computer Graphics: Principles and Practice". is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.


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